{% extends 'admin/layout.html.twig' %} {% block page_title %}Armures{% endblock %} {% block breadcrumb %}/Armures{% endblock %} {% block header_action %}+ Nouvelle armure{% endblock %} {% block content %}
{{ armors|length }} armure{{ armors|length != 1 ? 's' }}
{% if armors is empty %}

Aucune armure. Créer la première →

{% else %} {% set rm = {1:{r:255,g:255,b:255,l:'Commun'},2:{r:12,g:201,b:12,l:'Peu commun'},3:{r:81,g:168,b:245,l:'Rare'},4:{r:197,g:84,b:235,l:'Remarquable'},5:{r:255,g:150,b:0,l:'Légendaire'},6:{r:255,g:0,b:102,l:'Unique'},7:{r:255,g:255,b:128,l:'Héroïque'},8:{r:255,g:105,b:180,l:'Séraphin'},9:{r:0,g:255,b:255,l:'Nacré'},10:{r:189,g:135,b:255,l:'Surnaturel'},11:{r:18,g:255,b:148,l:'Fabuleux'},12:{r:235,g:52,b:128,l:'Immaculé'}} %} {% for armor in armors %} {% endfor %}
IDOriginNomJeuEmplacementRaretéValeur
{{ armor.id }} {% if armor.originalId %}{{ armor.originalId }}{% else %}—{% endif %} {{ armor.name }} {{ ('game.id.' ~ armor.gameId)|trans({}, 'game') }} {% if armor.armorType %}{{ armor.armorType.name }}{% else %}—{% endif %} {% if armor.rarity > 0 and rm[armor.rarity] is defined %}{% set r = rm[armor.rarity] %}{{r.l}}{% else %}—{% endif %} {{ armor.value }}
Modifier
{% endif %} {% endblock %}