{% if status.minTurns is not null or status.maxTurns is not null %}
Durée :
{% if status.minTurns == status.maxTurns %}
{{ status.minTurns }} tour{{ status.minTurns != 1 ? 's' }}
{% elseif status.minTurns is not null and status.maxTurns is not null %}
{{ status.minTurns }}–{{ status.maxTurns }} tours
{% elseif status.minTurns is not null %}
{{ status.minTurns }}+ tours
{% else %}
≤ {{ status.maxTurns }} tours
{% endif %}
{% endif %}
{% if status.footsteps is not null %}
Pas :{{ status.footsteps }}
{% endif %}
{% if status.damageTaken is not null %}
Dissipation :{{ status.damageTaken }}% PV reçus
{% endif %}
{% set endConds = [] %}
{% if status.endsAfterBattle %}{% set endConds = endConds|merge(['Fin de combat']) %}{% endif %}
{% if status.endsAfterTurn %}{% set endConds = endConds|merge(['Fin de tour']) %}{% endif %}
{% if status.endsAfterAction %}{% set endConds = endConds|merge(['Fin d\'action']) %}{% endif %}
{% if endConds is not empty %}
Se dissipe :{{ endConds|join(' · ') }}
{% endif %}
{% set hasRegen = status.regenPv is not null or status.regenEg is not null or status.regenPower is not null %}
{% if hasRegen %}
Régénération
{% if status.regenPv is not null %}
PV :{{ status.regenPv > 0 ? '+' }}{{ status.regenPv }}%
{% endif %}
{% if status.regenEg is not null %}
EG :{{ status.regenEg > 0 ? '+' }}{{ status.regenEg }}%
{% endif %}
{% if status.regenPower is not null %}
Power :{{ status.regenPower > 0 ? '+' }}{{ status.regenPower }}%
{% endif %}
{% endif %}
{% set mults = [] %}
{% if status.multiplierPvMax is not null and status.multiplierPvMax != 1 %}{% set pct = ((status.multiplierPvMax - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'PV', css: 'pv', pct: pct}]) %}{% endif %}
{% if status.multiplierEgMax is not null and status.multiplierEgMax != 1 %}{% set pct = ((status.multiplierEgMax - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'EG', css: 'eg', pct: pct}]) %}{% endif %}
{% if status.multiplierAttaque is not null and status.multiplierAttaque != 1 %}{% set pct = ((status.multiplierAttaque - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'ATQ', css: 'atq', pct: pct}]) %}{% endif %}
{% if status.multiplierDefense is not null and status.multiplierDefense != 1 %}{% set pct = ((status.multiplierDefense - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'DEF', css: 'def', pct: pct}]) %}{% endif %}
{% if status.multiplierArcane is not null and status.multiplierArcane != 1 %}{% set pct = ((status.multiplierArcane - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'ARC', css: 'arc', pct: pct}]) %}{% endif %}
{% if status.multiplierSagesse is not null and status.multiplierSagesse != 1 %}{% set pct = ((status.multiplierSagesse - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'SAG', css: 'sag', pct: pct}]) %}{% endif %}
{% if status.multiplierVitesse is not null and status.multiplierVitesse != 1 %}{% set pct = ((status.multiplierVitesse - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'VIT', css: 'vit', pct: pct}]) %}{% endif %}
{% if status.multiplierFinesse is not null and status.multiplierFinesse != 1 %}{% set pct = ((status.multiplierFinesse - 1) * 1000)|round / 10 %}{% set mults = mults|merge([{label: 'FIN', css: 'fin', pct: pct}]) %}{% endif %}
{% if mults is not empty %}
Multiplicateurs de stats
{% for m in mults %}
{{ m.label }}{{ m.pct > 0 ? '+' }}{{ m.pct }}%
{% endfor %}
{% endif %}
{% set flags = [] %}
{% if status.bodyguard %}{% set flags = flags|merge(['Garde du corps']) %}{% endif %}
{% if status.keepsPower %}{% set flags = flags|merge(['Conserve Power']) %}{% endif %}
{% if status.halfEncounters %}{% set flags = flags|merge(['Rencontres ÷2']) %}{% endif %}
{% if status.noEncounters %}{% set flags = flags|merge(['Aucune rencontre']) %}{% endif %}
{% if status.noSurprises %}{% set flags = flags|merge(['Pas de surprise']) %}{% endif %}
{% if status.morePreventives %}{% set flags = flags|merge(['Plus de préventives']) %}{% endif %}
{% if status.doubleMoney %}{% set flags = flags|merge(['Argent ×2']) %}{% endif %}
{% if status.betterLoot %}{% set flags = flags|merge(['Meilleur butin']) %}{% endif %}
{% if status.noSkills %}{% set flags = flags|merge(['Compétences désactivées']) %}{% endif %}
{% if flags is not empty %}