{% endif %}
{% if armor.regenPv is not null or armor.regenEg is not null or armor.regenPower is not null
or armor.regenRate is not null or armor.healingRate is not null
or armor.egCost is not null or armor.powerGains is not null %}
{% if armor.regenPv is not null %}Rég. PV :{{ armor.regenPv > 0 ? '+' }}{{ armor.regenPv }}%{% endif %}
{% if armor.regenEg is not null %}Rég. {{ ('resource.eg.' ~ armor.gameId)|trans({}, 'game') }} :{{ armor.regenEg > 0 ? '+' }}{{ armor.regenEg }}%{% endif %}
{% if armor.regenPower is not null %}Rég. {{ ('resource.tp.' ~ armor.gameId)|trans({}, 'game') }} :{{ armor.regenPower > 0 ? '+' }}{{ armor.regenPower }}%{% endif %}
{% if armor.regenRate is not null %}Taux rég. :×{{ armor.regenRate }}{% endif %}
{% if armor.healingRate is not null %}Taux soin :×{{ armor.healingRate }}{% endif %}
{% if armor.egCost is not null %}{% set pct = ((armor.egCost - 1) * 100)|round %}Coût {{ ('resource.eg.' ~ armor.gameId)|trans({}, 'game') }} :{{ pct > 0 ? '+' }}{{ pct }}%{% endif %}
{% if armor.powerGains is not null %}Gains {{ ('resource.tp.' ~ armor.gameId)|trans({}, 'game') }} :×{{ armor.powerGains }}{% endif %}