Buff {{ statLbl[entry['stat']] ?? entry['stat'] }} :{{ entry['turns']|default(0) }} tour{{ entry['turns']|default(0) != 1 ? 's' }}{% if entry['level'] is defined and entry['level'] > 1 %} ({{ entry['level'] }} niveaux){% endif %}
{% endfor %}
{% for entry in item.statsDebuff ?? [] %}
Débuff {{ statLbl[entry['stat']] ?? entry['stat'] }} :{{ entry['turns']|default(0) }} tour{{ entry['turns']|default(0) != 1 ? 's' }}{% if entry['level'] is defined and entry['level'] > 1 %} ({{ entry['level'] }} niveaux){% endif %}
{% endfor %}
{% if item.statusInflicted %}
Inflige :{% for e in item.statusInflicted %}{{ statusMap[e['status_id']] ?? '?' }}{% if e['probability'] < 100 %} ({{ e['probability'] }}%){% endif %}{% if not loop.last %}, {% endif %}{% endfor %}
{% endif %}
{% if item.statusHealed %}
Soigne :{% for e in item.statusHealed %}{{ statusMap[e['status_id']] ?? '?' }}{% if e['probability'] < 100 %} ({{ e['probability'] }}%){% endif %}{% if not loop.last %}, {% endif %}{% endfor %}
{% endif %}
{% if item.flatDamage is not null %}
Dégâts :{{ item.flatDamage }}
{% endif %}
{% if item.flatHeal is not null %}
Soin :+{{ item.flatHeal }}
{% endif %}
{% if item.statusImmunity %}
Immunités :{% for id in item.statusImmunity %}{{ statusMap[id] ?? '?' }}{% if not loop.last %}, {% endif %}{% endfor %}
{% endif %}
{% if item.grantsSkills %}
Compétences :{% for id in item.grantsSkills %}{{ skillMap[id] ?? '?' }}{% if not loop.last %}, {% endif %}{% endfor %}