{% for _, m in multMap %}
{% if m.value is not null %}
{% set pct = ((m.value - 1) * 100)|round %}
{{ m.label }} :{{ pct > 0 ? '+' }}{{ pct }}%
{% endif %}
{% endfor %}
{% endif %}
{% if weapon.statusInflicted %}
Inflige :{% for e in weapon.statusInflicted %}{{ statusMap[e['status_id']] ?? '?' }}{% if e['probability'] < 100 %} ({{ e['probability'] }}%){% endif %}{% if not loop.last %}, {% endif %}{% endfor %}
{% endif %}
{% if weapon.physicalCounter is not null %}
{% endif %}
{% if weapon.regenPv is not null or weapon.regenEg is not null or weapon.regenPower is not null
or weapon.regenRate is not null or weapon.healingRate is not null
or weapon.egCost is not null or weapon.powerGains is not null %}
{% if weapon.regenPv is not null %}Rég. PV :{{ weapon.regenPv > 0 ? '+' }}{{ weapon.regenPv }}%{% endif %}
{% if weapon.regenEg is not null %}Rég. {{ ('resource.eg.' ~ weapon.gameId)|trans({}, 'game') }} :{{ weapon.regenEg > 0 ? '+' }}{{ weapon.regenEg }}%{% endif %}
{% if weapon.regenPower is not null %}Rég. {{ ('resource.tp.' ~ weapon.gameId)|trans({}, 'game') }} :{{ weapon.regenPower > 0 ? '+' }}{{ weapon.regenPower }}%{% endif %}
{% if weapon.regenRate is not null %}Taux rég. :×{{ weapon.regenRate }}{% endif %}
{% if weapon.healingRate is not null %}Taux soin :×{{ weapon.healingRate }}{% endif %}
{% if weapon.egCost is not null %}{% set pct = ((weapon.egCost - 1) * 100)|round %}Coût {{ ('resource.eg.' ~ weapon.gameId)|trans({}, 'game') }} :{{ pct > 0 ? '+' }}{{ pct }}%{% endif %}
{% if weapon.powerGains is not null %}Gains {{ ('resource.tp.' ~ weapon.gameId)|trans({}, 'game') }} :×{{ weapon.powerGains }}{% endif %}